Over the years, first-person shooter titles have been nerfed to welcome newcomers to the genre and while that’s only natural, some games have been nerfed worse than others. Following are the top 9 “noob friendly” Halo: Reach features that won’t find in Black Ops.
One of the most painfully obvious nerfs the first-person shooter genre has seen up-to-date is Halo: Reach‘s armor lock. Armor locking gives Halo players the ability to be invulnerable to everything except falling off a cliff and can even hurt nearby players when armor lock is activated. Armor lock was created for players that find themselves in a compromising situation and gives average players Super Man-like features. Some compare Call of Duty: Black Ops‘ second chance perk to armor lock, but at least while in second chance, an enemy can be killed.
Silly Objective Games
Both Halo: Reach and Call of Duty: Black Ops offer multiplayer playlists for their respective communities to enjoy, but some of the objective games found in Halo: Reach are just goofy. Griffball, Head Hunter, Zombies (Halo‘s version), Rocket Race and Elite Slayer are all silly gametypes that you’ll never find inBlack Ops, but are preferred gametypes in Halo: Reach.
It’s a bird; it’s a plain… no… it’s a noob jetpacking continuously to try and jack some kills. In theory, I guess, most Halo fans have always kinda wished that they’d have the ability to fly in Halo games, but once implemented; Halo fans got to see firsthand why there’s a thick line between gamers and developers.
Call of Duty: Black Ops doesn’t take place hundreds of years in the future when aliens start invading planets and super-human armored soldiers are forced to save humanity – and because of this,Black Ops doesn’t feature plasma bursting weapons – like in Halo: Reach.
Camping is a huge problem in all FPS games and the many developers of Call of Duty games have found a sort of simple solution to somewhat prevent gamers from hiding and racking up kills; penetrable walls. InBlack Ops, players are able to shoot camping enemies through walls, whereas in Halo: Reach, so long as a player is behind a wall, they are safe from all harm.
Sniping in Halo: Reach and Call of Duty: Black Ops are very different. To be honest, I prefer sniping in Halo: Reach, but that’s most likely because sniping in Halo: Reach is just too darn easy. In Call of Duty sniping is more focused, requires more precision, can be heard miles away, and snipers aren’t able to run around wielding sniper rifles as though they were assault rifles.
The melee system in Halo: Reach takes way more than the one implemented inBlack Ops. If I’m close enough to melee an enemy inBlack Ops, it’s an instant kill, but Halo: Reaches melee system requires way more effort. One melee won’t get the job done in Halo unless it’s done from behind and players usually have to do what I call “melee contests” by whacking each over and over again to get the kill.
Halo: Reach ‘s Spartans have two shields; an energy shield and health shield. In order to kill someone in Halo: Reach a player is forced to deplete the enemy’s energy shield before effecting the player’s actual health. Halo‘s added enemy shields slows down Halo‘s killing pace when compared toBlack Ops; which is pretty much “shoot and kill”.
I sort of wish that Call of Duty: Black Ops had an assortment of vehicles to choose from, but seeing how noob-friendly they are in Halo: Reach, I’m not in a big rush to see them in Call of Duty games. Having vehicles in Halo: Reach makes it too easy for noobs to just sit back, fly around, and launch projectiles form across the map to get easy kills.
For more, read 5 Call of Duty: Black Ops Features You’ll Have to Get Used to If You’re Used to Playing Halo: Reach, 5 Gaming Features that Make Call of Duty: Black Ops Equally as Noob Friendly as Halo: Reach, and Five Halo: Reach Features Call of Duty: Black Ops Needs to Steal Immediately
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