Mass Effect 2 is my favorite game of all time. It took something good, the story and decision system in Mass Effect, and made it nearly perfect, adding amazing characters and fantastic new worlds to explore in a 30+ hour adventure that I savored every minute of, which then ended in what I consider the best ending of any game I’ve ever played (given that what you did actually mattered). But given that Mass Effect 2 is at such a high standard for me, can Mass Effect 3 possibly compete? And if so, how?
Well, here are a few things I’d like to see in Mass Effect 3 that would make a nearly perfect game even better.
1. Add some more RPG elements.
Mass Effect 1 had a decent amount of leveling up, despite it being a shooter in terms of gameplay. However, despite that Mass Effect 2 was still technically an RPG, the gameplay was basically that of a normal shooter, with RPG elements being fairly light. Although the ability progression was still significant, I’d like a little more complexity to be added to it, striking a balance between it and the original system that would make Mass Effect 3 an effective shooter and RPG (rather than mostly one or mostly the other).
2. Please don’t add competitive multi-player.
I don’t understand which Mass Effect fans are craving multi-player here. The shooting is not necessarily fluid enough to warrant multi-player, and honestly the concept of it destroys everything Mass Effect is about. Wanting multi-player is essentially saying that you want Mass Effect to be stripped of story, character, and emotion and carved down to its basic shooter component, which is honestly the game’s biggest weakness. I see no reason for it other than to join the dozens and dozens of other generic shooters on the market. If Bioware could do something innovative with multi-player, maybe I could see it happening, but don’t do it for the sake of doing it. Co-op could be interesting, but Bioware would have to take care to make sure it doesn’t interfere with the core experience (for example, it would have to be an entirely separate campaign, or else single player would surely suffer).
3. Utilize science fiction to its maximum potential!
Mass Effect has been a great experience, but some of my favorite parts of the second game were parts that had the crew travelling into new, dangerous territory, such as the center of the galaxy (which was awesome). I think using science (or science fiction) to create dangerous scenarios for the crew could make for a great plot device (time travel anybody?) and add some great new layers to an already fantastic plot. I hope that the developers are exploring the sci-fi boundaries for this one.
I love Mass Effect 2, and honestly, for Mass Effect 3, I don’t see too much change needed other than perhaps a little overhaul to the core gameplay for the sake of variety. Other than that, hopefully it will be the sequel we’ve all been waiting for.