If you’ve been a Halo fan all your life and are just now sinking your teeth into Call of Duty, like myself, there are definitely some things that you’ll have to grow accustomed to and the following are five Call of Duty: Black Ops features that’ll take a while to get used to if you’re a Halo fan.
The Overall Feel
If you’re used to Halo and have only recently picked up Call of Duty: Black Ops, you’ll very quickly discover the difference between the general feel of both games. Black Ops is more fluid and quick paced than Halo: Reach and it can be overwhelming to any new comers. New CoD fans will also have to come to grips with the Black Ops’ controller configurations and will notice that in-game characters in Black Ops don’t jump as high and move like Spartans.
Killstreaks will be an absolutely new concept for you if you’ve only recently started playing Call of Duty with Call of Duty: Black Ops and there’s pretty much no comparison for killstreaks in Halo: Reach. In Halo: Reach, multikills only result in some epic-voiced commentator announcing your multikill reward, but Black Ops rewards their player’s with in-game perks by the name of killstreaks. Killstreaks can be used to sick dogs on opponents, call in aerial strikes, and blow up other characters with remote controlled explosive cars.
Both Halo: Reach and Call of Duty: Black Ops are FPS games, but there’s a huge difference between how one is killed in Black Ops and Halo: Reach. It takes way longer to kill foes in Halo: Reach than it does in Black Ops and while Halo: Reach focuses on headshots and hitting accuracy, you could easily kill someone in Call of Duty: Black Ops by shooting them in the foot. If you’re new to Black Ops, you might want to lay low for a while, otherwise you might be surprised at how easily and quickly you die.
If you’re used to playing Halo: Reach, you’re probably also used to starting each game by rushing for the power weapons and hoarding them for the rest of the game. In Call of Duty: Black Ops you’re able to customize your own in-game setting known as Classes. Classes allow you to start with your weapon of choice, your able to choice your perks and you’ll have the ability add a load of customization to your in-game characters. Classes eliminates the whoring of weapons as seen in Halo: Reach and makes for a more balanced gaming session overall.
One of the most confusing elements in Call of Duty: Black Ops that took me the longest time to adjust to was its inbuilt radar. In Halo: Reach the HUD displays a motion sensor which detects your foes live movements, but there’s a huge difference between Halo: Reach‘s motion sensor and Black Ops’ radar. Black Ops’ radar shows your enemy’s location at the point of the radars scan whereas Halo: Reach‘s motion sensor detects exactly where your foes are at all times.
For more, read 5 Multiplayer Features I Wish Halo: Reach Would Steal from COD: Black Ops, 5 Reasons Halo: Reach is the Most Addictive Halo Game Ever , and 5 Tips to Earn Credits in Halo: Reach like a Pro
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